Код:
System.Net.Sockets.Socket.Bind (System.Net.EndPoint local_end)
System.Net.Sockets.TcpListener.Start (Int32 backlog)
System.Net.Sockets.TcpListener.Start ()
WebSocketSharp.Server.WebSocketServer.startReceiving ()
WebSocketSharp.Server.WebSocketServer.Start ()
Facepunch.Rcon.Listener.Start ()
Facepunch.RCon.Initialize ()
Bootstrap+<StartServer>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DedicatedServerStartup>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
11:24
SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted.
Последнее редактирование модератором: